![]() The game officially launched on 6 February 2015. ![]() On 17 June, the game was soft launched on the developer's website, a Steam early access build was later released on 1 July. On, the studio launched a Greenlight campaign to release the game on Steam. ![]() The project was successfully funded, receiving around £100,000 from over 4000 backers. On 3 September 2013, Failbetter Games launched a Kickstarter campaign to crowdfund Sunless Sea with a funding goal of £60,000. Several bits of writing and settings in the game are literary allusions – for instance, the very premise of a subterranean "Sunless Sea" is a reference to the poem " Kubla Khan" by Samuel Taylor Coleridge, which is further reflected by the existence of a Khanate and an "Abora Gate". Passing the tests often will give the player items, while failing them will occasionally harm the player and will often prevent the player from trying again for a period of time. ![]() The skill check takes one of the player's five skills (Hearts, Iron, Pages, Mirrors, and Veils) and based on the value of the skill gives the player a chance to pass the test. To acquire the items, the player usually is not able to acquire them at that island and must go to different islands or defeat sea beasts. To progress in the quests, the player has to provide an item or complete a skill check. The Unterzee has multiple islands, with each island having its own storylet quests. This, accompanied by the music, creates an atmosphere of tension. The actual gameplay consists of two modes- the player controlling the movement of the ship on the map with combat taking place in the same mode, and a story mode where the player is presented with several choices (sometimes accompanied by a skill challenge) in a card-like format. There are several roguelike gameplay elements, such as partially randomised maps and permanent character death, but subsequent characters can inherit some of their predecessor's possessions, and a player may create a will to ensure lodging and wealth for their successors. Resources to achieve these ends are acquired by discovering new locations, trading goods across the Unterzee, battling ships and "zee monsters", and completing "storylet" quests. The player can win by achieving their chosen ambition, such as becoming Fallen London's most celebrated explorer or amassing enough wealth to retire. The player takes on the role of an Unterzee steamship captain, whose background and ambitions are customisable. It surpassed its funding goals on Kickstarter and was released on 31 January 2019. A sequel, Sunless Skies, was announced in September 2016. ![]() On 11 October 2016, the game's first downloadable content Zubmariner was released, which allows players to explore beneath the surface of the "zee". The game takes place in the universe of Failbetter's browser adventure game Fallen London, in which Victorian-era London has been moved beneath the earth's surface to the edge of the Unterzee, a vast underground ocean. The game was released on 6 February 2015 for Windows and OS X following a successful Kickstarter campaign to crowdfund the project. So what exactly is going on here with regards to souls and shades? Trying to sneak the latter out of the Blue Kingdom is highly forbidden, but nobody bats an eye at a few crates of the former.Sunless Sea is a survival/exploration role-playing video game with roguelike elements developed by Failbetter Games. Or the glimpse behind Death’s Door matching up with what we know about judgements and their dietary relationship with souls. It makes me strongly suspect that shades and souls are different things, but then there’s bits like finding souls between the teeth of defeated eaters of the dead. What’s the process from death masked shade trying to find their death door to glowing ball in a bottle? There’s also the question of how all these souls keep ending up buried in rocks and sitting in vaults. Death seems to work the same for the soulless (not even getting into where the heck the far shore fits in with the Blue Kingdom). Are souls and the spirits/ephemera roaming the Blue Kingdom supposed to be the same thing? If so, how does that mesh with the fact that in Fallen London and Sunless Sea, you could part with your soul without much in the way of deleterious consequences, and your consciousness and personality seemed quite apart from it. ![]()
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